

The battle system, like the visuals, is from a simpler time. If the numbers line up as "777", Zack will gain a level - and that's still weird. If the reel pictures match up, you can launch a powerful Limit Break attack that can do a lot of damage, buff your character and some other nice things.

If some of the numbers match, you can pick up health, ability points, improved chances of a critical hit and more. During battles, it will cycle automatically through numbers and pictures of characters you meet through the game. Crisis Core’s slot-machine battle mechanism called "Digital Mind Wave (DMW) – no idea – is still here. He’s featured in post-credit scenes in Remake, suggesting he might be a more significant character going forward.ĭon’t expect the responsive battles and spectacle of Remake, either. Unfortunately, he dies before the original game starts and only appears in flashbacks.Īs Square Enix tees up part 2 of its big-budget Remake project, Crisis Core Reunion gives newer players the chance to fill in the storyline blanks on Zack.

Without spoiling the whys and whens (and 2020’s FF7R is shaking up the canon of Final Fantasy 7 anyhow), Zack has significant connections to Cloud, the big bad Sephiroth and other characters. The story centers around a relatively minor (but popular!) character from the original game, Zack. It was a prequel-flavored slice of Midgar and the world of FF7 with real-time battles, baffling reels and enough goodwill and story lore to make it all just about work. In 2007, Final Fantasy VII: Crisis Core was a spin-off game One part of a cash grab aimed at Final Fantasy 7 obsessives that were looking for something to play on the PlayStation Portable.
